//==============================================================================
// Odysseus_anim.txt
//==============================================================================


//==============================================================================
define bow
{
   TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
   set hotspot
   {
      version
      {
         Visual Attachments A Bow
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Copper
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Iron
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A Arrow
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_idleA
					Connect FRONTABDOMEN heroglow hotspot
connect RightHand Bow hotspot
         	}
         }
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryidlea
connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
               VisualGranny Ody_idleA
      	   }
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_boredA
					Connect FRONTABDOMEN heroglow hotspot
connect RightHand Bow hotspot
         	}
         }
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryboreda
					connect LeftHand Arrow hotspot
connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
               VisualGranny Ody_idleA
      	   }
         }
      }
   }
}

//==============================================================================
anim rangedattack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.41 false Arrow checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect LeftHand Arrow hotspot
connect RightHand Bow hotspot
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.81 false Arrow checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
               connect RightHand Bow hotspot
		connect LeftHand Arrow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
connect RightHand Bow hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
connect RightHand Bow hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_walkA
					Connect FRONTABDOMEN heroglow hotspot
connect RightHand Bow hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
         	}
         }
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_carry
connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true  
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
					VisualGranny Ody_walkA
      	   }
         }
      }
   }
}